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Unreal Tournament 2004

Downloaded : 13 times
Size : 60 776 K
20 slots
Version : Final/Stable 1.0

Add a new picture to the map

Click on this link to download the map→ CTF-(ITC)Pragmaticus][ ←

Map description :

ReadMe for CTF-(ITC)Pragmaticus][ for Unreal Tournament 2004

Title CTF-(ITC)Pragmaticus][
Filename CTF-(ITC)Pragmaticus][.zip
Map Author Paulo C M Rosa AKA (ITC) or Tempus
eMail Address
Beta Release Date 13/04/2009
Release Date 16/04/2009
Last Update 15/04/2009
Version 1.0

Links and resources

Map Author URL
Team Forum URL
Music Author URL
Skybox texture Author URL
[CG Textures] URL

Play Information

Game Unreal Tournament 2004
Level Name Pragmaticus
Game Type Capture the Flag
Botmatch Yes
Single Player Yes
Teamplay Yes
New Textures Yes
New StaticMeshes Yes
New Sounds No
New Music Yes
New Mutators No
Mods No


Base From scratch
Build Time 1 year thanks to my lameness (2 or 3 working months)
Ideal Playercount 8 to 20 players
Editor(s) Used UnrealEd, 3DsMax and Photoshop
Known Bugs Bots are little dumb in the water locaded inside the flag base zone

UT2004Level by Author

and more to come...

Unzip ..........
Store the .unr or .ut2 file in your Maps directory along with the others
(see guide below), then either doubleclick on it, or type open
in ..........
the console, or select the Map in a Botmatch or an Internet game.

.unr and .ut2 files go in Maps
.utx files go in Textures
.umx and .ogg files go in Music
.uax files go in Sounds
.u, .int, and .ini files go in System
.usx files go in staticmeshes
.ukx files go in animations
.ka files go in karma
.upx files go in prefabs

Map Description
Pragmaticus is a new facility built by Liandri based in the old Tournaments just to
bring the old fashioned action to the fans.

Other Credits
The map Music was specially made for this map by Vandora and the music name is Guile,
Thanks Vandora for the great Music.
The map was developed under a team that Helped and supported me, Thanks Hypergames2K8.
The Skybox texture were taken from Hazel skybox texture packs, so more a big thank you
for Hazel, a great mapper to.
Some Textures were taken from CG Textures webpage and i made them seamless with
The Decals were made by me.
The StaticMeshes were modeled by me on 3DsMax.
And thanks to all beta testers.

Author's Notes
This map forms and architecture were based on a project i made in High-School for the
Arts discipline.
That was a project of rebuilding a old farm or something like that into an art gallery
and museum, so while doing that i came up this forms and architecture that you can see
on this map (count off the pipes, hehe)

Copyright Permissions
This level is copyright 2009, by Paulo C M Rosa AKA (ITC) or Tempus
and HYpergames2K8

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (webftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal? Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.


List of files in the zip :

Vandora-Guile.ogg 4 874 Ko
CTF-(ITC)Pragmaticus][.ut2 55 896 K
CTF-(ITC)Pragmaticus][ ReadMe.txt 5 Ko