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ServerKLan
Bouton_SK
fy_poolparty_no_rush
Counter-Strike : Global Offensive

22/05/2013
Downloaded : 10 times
Size : 1 872 Ko
12 slots
Version : Beta 2




   

Add a new picture to the map


Click on this link to download the map→ fy_poolparty_no_rush ←




Map description :

"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"

"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"matchmakingvalue" "casual"
"uid" "1"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "0"
"bot_difficulty" "1"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
// bot_quota is ommited here because the map's min/max players determine's it's value.
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0"
"ff_damage_reduction_bullets" "0"
"ff_damage_reduction_other" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "10"
"mp_timelimit" "0"
"mp_roundtime" "3"
"mp_freezetime" "5"
"mp_buytime" "45"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "1"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "0"
"mp_force_pick_time" "15"
"bot_autodifficulty_threshold_low" "6.0" // Value between 0.0 and 10.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "2.0" // Value between 0.0 and 10.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)

"mp_startmoney" "400"
"mp_maxmoney" "12000"

// cash award convars
"cash_team_terrorist_win_bomb" "2200"
"cash_team_elimination_hostage_map" "2200"
"cash_team_elimination_bomb_map" "2200"
"cash_team_win_by_time_running_out" "2200"
"cash_team_win_by_defusing_bomb" "2200"
"cash_team_win_by_hostage_rescue" "2200"
"cash_team_loser_bonus" "2000"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "100"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "200"
"cash_team_hostage_interaction" "50"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "200"
"cash_player_killed_enemy_factor" "0.5"
"cash_player_bomb_planted" "200"
"cash_player_bomb_defused" "200"
"cash_player_rescued_hostage" "200"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_fy_snowstorm" ""
"mg_cs_office" ""
"random" ""
}
}

"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"matchmakingvalue" "competitive"
"uid" "2"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
// bot_quota is ommited here because the map's min/max players determine's it's value.
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "2"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1" // Set to 1 for team only spectating.
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "1"
"bot_autodifficulty_threshold_low" "6.0" // Value between 0.0 and 10.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "2.0" // Value between 0.0 and 10.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)

"mp_startmoney" "800"
"mp_maxmoney" "16000"

// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3250"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_cs_office" ""
"random" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_allclassic" ""
"random" ""
}
}

"freestyle"
{
"value" "2"
"nameID" ""
"descID" ""
"showdisclaimer" "1"
"showbotdifficulty" "1"
"uid" "3"

// Map groups for offline modes
"mapgroupsSP"
{
"random" ""
}
}
}
}

"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"

// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "0"
"bot_difficulty" "1"
"bot_dont_shoot" "0"
"bot_chatter" "off"
"cl_playerspraydisable" "1"
// bot_quota is ommited here because the map's min/max players determine's it's value.
"mp_friendlyfire"
CSGO

List of files in the zip :

1.jpg 447 Ko
2.jpg 512 Ko
gamemodes.txt 48 Ko
fy_poolparty_no_rush_go.bsp 863 Ko